Gaming concepts 1

I revisited the web sites mentioned in an earlier post and examined the styles of games that would be suitable for the Solar System application. The first one is to use the concept of a puzzle. I do not think this is particularly interesting. However, it doesn’t need to be with rectangles like the example shown below. The kid would be required to place the exact elements in their position e.g. set the planets of the solar system in the correct order, or the elements of a planet.

The second style of gaming has to do with ‘shooting’ things (in this case balls). This sounds too simple but it is actually very effective, especially in the case of games for mobile phones.

‘Timez Attack’ is a particularly interesting case in my opinion, because it appears to be a fully 3D and without compromises on the gaming aspect, while claiming to be educational.



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